
Mathais Longhorn
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Posted - 2011.05.24 16:46:00 -
[1]
Jeebus all this complaining...mission runners complaining they have to move locations for missions, null sec pilots complaining about nerfs (as usual), pirates/grifers/theives complaining they will have to work harder for their ill-gotten gains, and low sec players all the while complaining they are getting less and less targets.
-- Then there is this drive to push players out of high sec to null sec initiative.... Explain to me where in any part of null sec could a high sec 'carebear' find the same kind of stability and safety they are afforded in high sec?!? Where in null sec can a casual player that likes to explore, mission, mine, manufacture, and do research & invention in peace? Oh hek forget peace, where can a casual player with a minimal play schedule do these sorts of things in null sec, without logging in after a couple days inactivity to find if they undock they will be shot by unfriendlys. Next tell me where you can do these things in null sec without someone else telling you that you have to do one of the following: a) mandatory CTAs; b) pay significant rents for the space; or c) be a puppet to a alliance to build, mine, and invent what they tell you to?
Null sec is and will always be the hardcore player's territory till new paradigms in null sec are enacted to create opportunities for the casual carebears to join you hardcore players in null sec. Many carebears have thought about making an attempt to live in null sec. But its not like its easy to even be allowed to get any kind of foothold before someone stops in and says 'mmm...fresh meat'. You want us high sec people to move out to null sec? Then give us better options than mentioned above.
--Low sec... Its broken and we all know it. Its where pirates sit and wait for the traffic passing back and forth between null and high sec. If you want more people living in low sec, maybe there should be more low sec systems added to make the space between null and high sec larger. Or give low sec things that null and high sec dont have...something that can draw high and null sec players.
As for the patch, it makes sense. All be it half baked, but it opens doors for further changes and modifications that could make missioning enjoyable and challenging again. People want risk and reward balanced again, could that honestly be achieved with the agents as they were before. Even the mining agents gave a certain percentage of combat missions and so did the courier agents. Now combat missions are focused into one agent type. Easy enough at this point now for CCP to make missions as challenging as desired. Cause if you talk to a security agent you already know what your getting yourself into.
I could go on and on but most of you probably stopped reading this after the first paragraph... To be honest I would really like to see what some null sec people have to say about my comments. I still entertain aspirations of living in a bit of null sec before this game comes to an end. I would like to know if there really are other options...cause as I see it if I was to come out to null sec I would need to live a whole new life and leave everything I do now in high sec. |